Pinstripe — V2.1.0
Talk to Felix, jump on branches to make him fall, and grab the drop. Go to Mr. Dicky’s house , retrieve the slingshot from the tree, and break the hanging crate.
George is essential for sniffing out clues and finding buried items. Use him whenever you see a "question mark" icon above his head.
There are 5 tapes hidden throughout the game. Finding them all unlocks Vintage Mode . One is in the starting lamp after the epilogue. One is above George where he is trapped (climb high). One is found by jumping on the bed for an extended period. Pinstripe v2.1.0
This guide covers the 2.1.0 version of , an atmospheric platformer. The game is relatively short, typically taking 1 to 2 hours to complete if you focus on the main path. Core Gameplay Mechanics
Your primary tool for combat and puzzles. You obtain it early from the Tree in the backyard after feeding it a sack found in the far right screen. Talk to Felix, jump on branches to make
There are two main endings: Good (complete the game without taking damage for a specific achievement) and Bad .
The password for Pinstripe’s secret lair is 1922 , which is the date on the newspaper given by Happy. George is essential for sniffing out clues and
One is won by playing the shooting game twice at the .