File: Fog_of_war0.05-0.05-pc.zip ... May 2026

: Integrate ray-casting so that buildings or thick forests physically block the "sight line" and create shadows within the fog. Implementation Checklist

: Instead of calculating visibility on the CPU, offload the grid/texture updates to the GPU using compute shaders. This allows for high-resolution masks without dropping frame rates. File: Fog_Of_War0.05-0.05-pc.zip ...

: When an enemy unit enters the fog, leave a "ghost" or "silhouette" at their last known location to help the player track movement. : Integrate ray-casting so that buildings or thick

: Implement "Team Vision" logic where the visibility mask is a union of all allied unit sight ranges. File: Fog_Of_War0.05-0.05-pc.zip ...

: Define your world bounds and map them to a 2D array or texture.

Fog of war can be a performance killer if not handled correctly.