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: High bond levels with specific characters could trigger "random" life events—like a daughter asking for advice on a personal problem—providing more organic growth outside the main script.
To enhance the gameplay experience for (v0.5b), which is a Ren'Py-based visual novel focusing on family dynamics and romance, a highly requested feature would be a Dynamic Family Bonding System . Proposed Feature: Dynamic Family Bonding System : High bond levels with specific characters could
: Actions that improve the overall family atmosphere (e.g., planning a group dinner) could provide bonus points across all characters, whereas favoring one daughter too much might trigger "sibling rivalry" scenes or dialogue changes. : High bond levels with specific characters could