: A visual circle (adjustable via the GUI) that defines the area where targets are automatically "locked."
: Features the Hotkey Selector and a Configuration Save/Load system so users don't have to re-bind keys every session.
: Support for both keyboard (e.g., E , Shift ) and mouse buttons (e.g., MouseButton2 ) to activate or toggle features.
: Users can choose if the Silent Aim is active only while a key is held or toggled on/off with a single press.
To enhance with a Silent Aim and Custom Hotkey feature, you can implement a module that decouples player view angles from bullet trajectory while allowing for deep user customization. Core Feature: "Ethereal Targeting"
: A dropdown menu to select target priority (e.g., Head, Torso, or Random for better concealment). Dynamic Hotkey Manager :
This feature allows users to land hits without their crosshair visibly snapping to targets, maintaining a "legit" appearance while ensuring high accuracy. :
: A visual circle (adjustable via the GUI) that defines the area where targets are automatically "locked."
: Features the Hotkey Selector and a Configuration Save/Load system so users don't have to re-bind keys every session.
: Support for both keyboard (e.g., E , Shift ) and mouse buttons (e.g., MouseButton2 ) to activate or toggle features.
: Users can choose if the Silent Aim is active only while a key is held or toggled on/off with a single press.
To enhance with a Silent Aim and Custom Hotkey feature, you can implement a module that decouples player view angles from bullet trajectory while allowing for deep user customization. Core Feature: "Ethereal Targeting"
: A dropdown menu to select target priority (e.g., Head, Torso, or Random for better concealment). Dynamic Hotkey Manager :
This feature allows users to land hits without their crosshair visibly snapping to targets, maintaining a "legit" appearance while ensuring high accuracy. :
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