Features a 30+ hour campaign with branching paths that change which missions you encounter. Starter Tips for Part 1
A single Action Point (AP) pool for everything, requiring tighter resource management.
The game combines text-based "choose-your-path" storytelling with deep grid-based combat. You must manage a party of six heroes, chosen from 15 distinct classes, to battle undead, demons, and other northern threats. Key Gameplay Features
Characters can panic if friends fall or lose courage from near-misses by arrows and spells. Two Combat Modes: Simple: Separate pools for movement and actions.
Battles occur on hexagonal grids where terrain, cover, and line of sight are critical for victory.
Review: Shieldwall Chronicles - An In-Depth Look at this Game
is a tactical turn-based RPG where you lead a mercenary band into the northern lands of Tarren.
Shieldwall.chronicles.swords.of.the.north.part1...
Features a 30+ hour campaign with branching paths that change which missions you encounter. Starter Tips for Part 1
A single Action Point (AP) pool for everything, requiring tighter resource management. Shieldwall.Chronicles.Swords.Of.The.North.part1...
The game combines text-based "choose-your-path" storytelling with deep grid-based combat. You must manage a party of six heroes, chosen from 15 distinct classes, to battle undead, demons, and other northern threats. Key Gameplay Features Features a 30+ hour campaign with branching paths
Characters can panic if friends fall or lose courage from near-misses by arrows and spells. Two Combat Modes: Simple: Separate pools for movement and actions. You must manage a party of six heroes,
Battles occur on hexagonal grids where terrain, cover, and line of sight are critical for victory.
Review: Shieldwall Chronicles - An In-Depth Look at this Game
is a tactical turn-based RPG where you lead a mercenary band into the northern lands of Tarren.