: To perform an action, players roll a pool of d6s equal to a Skill + Attribute .
: Players take on the roles of "deniable assets"—specialists like Street Samurai, Deckers, Riggers, and Mages who perform illegal jobs for megacorporations.
: Each 5 or 6 rolled is a "hit." Success requires meeting a specific Threshold of hits.
: If half or more of the dice rolled are 1s, a "glitch" occurs, causing a complication even if the action technically succeeds.
: A central theme where characters sacrifice their "Essence" (humanity) for cybernetic or organic enhancements to survive the gritty streets. Key Gameplay Mechanics
The system uses a based entirely on six-sided dice (d6):
: Combat is fast-paced, with high-initiative characters potentially taking multiple actions per round through "initiative passes". Character Creation Shadowrun, Fifth Edition Core Rulebook - Cloudfront.net
: A character's physical or mental attributes (or their gear) impose a cap on how many hits can actually be counted toward a result.