Session: Skateboarding Sim Game Guide
: Turning is mapped to the controller triggers rather than the left stick, which is reserved for off-board movement.
: Advanced players can enable "Manual Catch," requiring them to flick a stick at the right moment to land a trick, rather than the game doing it automatically. Realistic 1990s Aesthetic & World Session: Skateboarding Sim Game
: Boards accumulate visual wear and tear from grinds. Players can customize their skater and gear using parts from real brands like Zero, Fallen, and Thankyou . Progression & Difficulty : Turning is mapped to the controller triggers
(originally known as Session: Skateboarding Sim Game ) is a hyper-realistic skateboarding simulator developed by crea-ture Studios and published by Nacon . Released in its 1.0 version on September 22, 2022, it is widely considered the most technically demanding and authentic representation of street skating culture available today. Core Gameplay & Dual-Stick Mechanics Players can customize their skater and gear using
The defining feature of Session is its control system. Unlike the arcade style of Tony Hawk's Pro Skater or the single-stick flick system of EA's Skate series, Session maps each analog stick to a specific foot.
: Despite the career mode, the game's heart is a sandbox experience where "if it wasn't caught on video, it didn't happen". Platform Availability & Development Status Session: Skate Sim Review
