We want to ensure that these "Dungeon Rules" add depth without turning the game into a spreadsheet. Let’s build a better crawl. — Dom Llamas & The Design Team
A shared party pool. If Resolve hits zero, the "Dungeon Fear" kicks in, forcing a retreat or a high-stakes "Last Stand." II. New DUNGEON RULES (Standardized) RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...
For every three rooms cleared, one inventory slot must be sacrificed to "Supplies" to maintain party Resolve. We want to ensure that these "Dungeon Rules"
Necessary for spellcasting and environmental interaction. Focus regenerates only when staying stationary. If Resolve hits zero, the "Dungeon Fear" kicks
Rolling a natural 1 on a movement check triggers an immediate Tier 1 encounter, regardless of the room’s cleared status. III. Discussion Points (We Need Your Feedback!)
Should Dungeon Rules become more punishing based on character level, or should the environment remain a static "hard" floor?
Does the "TRI-FECTA" feel too restrictive for melee builds?