Pecme_payday2.zip Now
// Start the game StartGame(gameDirectory); }
namespace PECME_Payday2_Loader { class Program { static void Main(string[] args) { // Set game directory path string gameDirectory = @"C:\Path\To\Payday2"; PECME_Payday2.zip
// Load custom assets LoadCustomAssets(gameDirectory); // Start the game StartGame(gameDirectory)
static void LoadCustomAssets(string gameDirectory) { // Load mods from directory string modsDirectory = Path.Combine(gameDirectory, "mods"); if (Directory.Exists(modsDirectory)) { foreach (string modFile in Directory.GetFiles(modsDirectory, "*.dll")) { Assembly.LoadFrom(modFile); } } } // Load custom assets LoadCustomAssets(gameDirectory)
This worked for me. Thanks for the easy solution and sharing of knowledge.
Worked after killing the process. Now opatch is working fine.
Thanks a lot 🙂 I have resolved my Opatch issue using the above steps.
I failed to update database with grid patch. Your article gave me a good solution. Thank you very much
Thanks for sharing your knowledge. It saved me time.
I was trying to apply a patch but had already done the patch upgrade. It is a 12cR1 patch. When I ran the command for prerequisite check I had error code 21
Any solutions suggested will be appreciate