My Edited Starter Map, With Extra Foliage: Layer...

Foliage is set to "No Collision" for small plants to ensure smooth player movement, while larger shrubs have simplified capsule colliders. 4. Visual Comparison Original Map Edited Version Ground Texture Mostly flat/painted Multi-layered 3D grass Color Palette Monochromatic green Variegated greens and earth tones Shadow Depth Richer ambient occlusion from foliage 5. Conclusion & Next Steps

To break up the "flat" look of the original terrain and create a more immersive, lived-in atmosphere. 2. Key Features of the New Layer My edited starter map, With extra foliage layer...

Integrated a "Global Wind" actor that affects the new foliage layer, adding subtle movement to the grass and leaves. Foliage is set to "No Collision" for small

The new layer increases vertex counts by approximately 15%, but utilizes LOD (Level of Detail) settings to maintain performance. Conclusion & Next Steps To break up the

Added "hero" foliage assets (e.g., fallen branches, wildflowers) near player paths to serve as natural landmarks.