See the new mechs and sandbox gameplay in action with these trailers and feature breakdowns:
The expansion's centerpiece is a complete , which moves away from the scripted main story of the base game in favor of a nonlinear, sandbox experience.
Players can visit "Cantinas" to take on shady jobs like collecting specific equipment or hunting down rival mechs. These jobs earn reputation in five different Career Paths, unlocking unique mech quirks (permanent upgrades like faster cooling or increased speed). Massive Mech & Arsenal Additions
Players can now negotiate for Airstrikes during contract signings, calling in precision bombardments to soften up enemy positions.
A procedural mission where players must clear planetary landing zones while facing intense artillery strikes and destroying enemy communications.
Start as a mercenary leader for any of the Great Houses or import your progress from an existing campaign.
New configurations for existing mechs, such as the Archer-AGC (Agincourt) or the King Crab-CAR (Carapace) .
Heroes of the Inner Sphere significantly bolsters your hangar and weapon options: