Set in the near-future city of , the narrative is a "rags-to-riches" tale of artistic rebellion:
The game blends three distinct styles of gameplay into a cohesive "urban survival" experience: Marc Ecko’s Getting Up: Contents Under Pressure...
Players use various techniques—stencils, stickers, posters, and aerosol cans—to mark their territory. Precision and speed are key to avoiding "drips" or getting caught by authorities. Set in the near-future city of , the