PTC Velocity is a Sales Enablement Platform, powered by SAVO Group. The goal of this project was to revamp the web UI and navigation that result in better user experience.
User Research • Prototyping • UI Design • UI Development

Roblox content creator Hichewjay's video showcases a script allowing users to achieve the Top 10 Nightmare rank in Roblox Bedwars in one hour, featuring tools like fly, kill-aura, and hitbox manipulation. These videos often promote the hacks as "unbannable," though using such third-party scripts violates Roblox's terms of service and risks permanent account termination. For more details, visit Hichewjay's YouTube channel .
To learn more about our users’ experience with the current site, we conducted user interviews and usability testing. Based on the feedbacks we collected, we were able to identify 3 major user behavior using this platform.
“When I go into Velocity, I care more about information design than pretty looking UI. As long as I can find contents as quickly as possible, the better.”
Many users struggled navigating through pages to find the right content. We needed to find the best way to make their discovery experience easy and seamless.

The design process consisted of card sorting, information architecture, task flows, and creating low-fi/high-fi wireframes.



Roblox content creator Hichewjay's video showcases a script allowing users to achieve the Top 10 Nightmare rank in Roblox Bedwars in one hour, featuring tools like fly, kill-aura, and hitbox manipulation. These videos often promote the hacks as "unbannable," though using such third-party scripts violates Roblox's terms of service and risks permanent account termination. For more details, visit Hichewjay's YouTube channel .
There is never a perfect design! We had a lot of positive feedbacks from our users with the redesign. Users were satisfied with cleaner UI and improved navigational experience.
However, even the new design could not satisfy our users 100%. As they continued using the tool, they faced with new sets of problems. I learned how important it is to never get fully satisfied with the design decisions and the continue the effort of iteration, which should not be an option but a habitual routine.