Because of the "one-tap" lethality, a ping under 80ms is ideal. High latency causes "rubber-banding" and delayed hit registration.
Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types GROUND BRANCH over the network
One player acts as the host. Great for quick co-op with friends, but if the host lags or crashes, the whole session is affected. Because of the "one-tap" lethality, a ping under
If you are hosting, you must forward UDP Port 7777 (Game) and UDP Port 27015 (Query) in your router settings. This ensures a consistent tactical experience by having
The game relies heavily on Steamworks. Ensure your Steam overlay is active to accept invites easily.
When playing over a network, use the (Voice over IP) settings. It features 3D Positional Audio and Radio Channels , which are critical for coordinating room clears without being in the same physical room.