Game Design Patterns For Designing Stealth Comp... -
: Most stealth AI follows a standard tri-state pattern to provide a fair challenge: Idle (Unaware) : Patrolling preset paths.
: The foundational mechanic where players are monitored through visual (line of sight), auditory (noise levels), and activity-based (disturbing the environment) sensors. Game Design Patterns for Designing Stealth Comp...
: Investigating a sound or visual disturbance. : Most stealth AI follows a standard tri-state
: Actively hunting the player after confirmed detection. auditory (noise levels)