Depending on your choices and how you interact with certain objects, you can unlock different outcomes that reflect whether Boris manages to "find himself" or remains lost to his fears.
The train acts as a metaphorical vessel through the protagonist’s mind. Each carriage can shift into a different environment or memory.
The narrative centers on a man named Boris, who has suffered from severe separation anxiety and various phobias since childhood. The game begins with him boarding a late-night subway train—a mundane setting that quickly descends into a nightmare of his own making.
Most of the story is told through environmental cues, notes, and scripted events as you walk through the train cars.