File: Contagion.zip ... May 2026

: Place your Step Definitions and Runner Class here.

: Point the features attribute to the directory containing your .feature files.

If you are packaging these for a release (like a mod or a distribution), follow a standard layout: : Place all .feature files here. File: Contagion.zip ...

: This should contain the compiled JAR and the resources needed for execution. Stack Overflow suggests using tools like Tycho or Maven to automate the assembly of these plugins into a zip. 3. Game-Specific "Contagion" Scripts

: Create a .txt file (e.g., soundbanks.txt ) in your add-on/scripts/soundsystem folder to store sound information Steam Community. : Place your Step Definitions and Runner Class here

To "put together" or run multiple files for a project like Contagion (often associated with software testing frameworks like Cucumber or game modding scripts), you typically need to use a Runner Class or a specific folder structure . 🛠️ Step-by-Step Implementation 1. Using a JUnit Runner Class

: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features. : This should contain the compiled JAR and

Is this for a specific (like the UNC COMP110 Contagion Simulation)?