Fe | Kidnap

This title features the most brutal version of the mechanic. Any unit can attempt to "Capture" an enemy if their Build (BLD) stat is high enough.

In the Fire Emblem series, (or Capture ) is a unique tactical mechanic that allows players to take enemy units prisoner rather than defeating them outright. While its implementation varies across titles, it is most prominent as a character-specific skill in Fire Emblem Fates and a core gameplay loop in Fire Emblem: Thracia 776 . 🎮 The Mechanics of Capture FE Kidnap

: His Hit Rate is reduced by 10%, and he cannot trigger critical hits or offensive battle skills (like Luna or Sol) during the attempt. This title features the most brutal version of the mechanic

: In "Ironman" runs (where death is permanent), captured generic units provide a "meat shield" that can be sacrificed without losing a support-linked story character. 🏆 Key Titles Featuring the Mechanic While its implementation varies across titles, it is

💡 : When using Niles to capture in Fates , pair him with a unit that provides a high Hit Rate or Skill bonus to negate the -10% accuracy penalty. If you're looking for more specific help, let me know: Which specific game are you playing ( Fates , Thracia , etc.)? Are you trying to capture a specific boss ?

: Captured units come with their own weapons, which can sometimes be stripped or used to save your gold.

: Once an enemy is in prison, you must use resources (like food or gems) or have other units persuade them to join your army. ⚔️ Why Use Kidnap?