Players choose from six different "Rigs," each offering distinct payloads and traits tailored to specific playstyles.
Infinite Warfare's multiplayer expanded on the "chain-based movement" system introduced in Black Ops III , emphasizing fluidity and speed. Call of Duty: oneindige oorlogsvoering
For the first time, players engage in seamless aerial dogfights using "Jackal" starfighters and experience zero-gravity combat. Players choose from six different "Rigs," each offering
A new "Prototype" system allowed players to craft unique weapon variants with special perks using "Salvage" earned through gameplay. Zombies in Spaceland Players choose from six different "Rigs
Missions take place across various planets and moons, providing a visual departure from previous earthly settings. Multiplayer & Gameplay Mechanics