Buy Modelling Clay May 2026
Beginner-friendly, inexpensive, and can be sanded or painted with acrylics once dry.
Polymer clay is a plastic-based material that stays soft until baked in a standard home oven. It is the go-to for professional-looking figurines and earrings. Sculpey Premo Go to product viewer dialog for this item.
Waterproof, very durable, and captures extreme detail. buy modelling clay
Can be brittle or fragile in thin sections; not waterproof unless sealed. 🎨 2. Polymer Clay: Best for Details & Jewelry
Air-dry clay hardens at room temperature within 24–48 hours. It’s water-based, earth-toned, and requires no special equipment. Beginner-friendly, inexpensive, and can be sanded or painted
More expensive than air-dry; requires an oven and can be stiff to work with initially. 3. Oil-Based (Plastilina): Best for Practice
: An organic, all-natural option that is stronger than most craft brands but prone to cracking if dried too quickly. Sculpey Premo Go to product viewer dialog for this item
Selecting the right modeling clay depends on whether you want a permanent sculpture, a practice piece, or a fun afternoon craft. 🏗️ 1. Air-Dry Clay: Best for Easy Projects

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.