Bank Robber -

Bank Robber -

Historically, the arrest rate for bank robbery has been second only to murder among serious federal crimes. Offender Profile and Psychology

While about 90% of robberies are initially completed, approximately 15% of robbers are arrested at the scene or shortly after. Bank Robber

Research into convicted bank robbers reveals common sociological and psychological traits: Historically, the arrest rate for bank robbery has

Bank robbery is a complex federal crime that has evolved from the high-profile "outlaw" heists of the 1930s to today's predominantly non-violent "note jobs". While historically romanticized by figures like John Dillinger, modern data reveals that most perpetrators are impulsive, lone offenders driven by psychological distress rather than professional criminal organization. Overview of Modern Bank Robbery Bank Robbery in Popular Culture - Oxford Research

Only about 3% of incidents involve full "takeovers" with hostages or multiple targets.

Roughly 60% of modern bank robberies are accomplished by passing a quiet demand note to a teller.

Bank Robbery in Popular Culture - Oxford Research Encyclopedias

KoBeWi

Jumpkin
After playing this epic game for over a year, gameplay has become somewhat repetitive in the fighting department.
You forget one thing. When the game is finished, people are unlike to play it for a year. Most of them will likely finish story a couple of times, try arcade and that's it. You are only playing it for so long, because it's early access and we keep getting regular updates, which gives a feeling of repetitiveness due to how long the game is developed.
 
You forget one thing. When the game is finished, people are unlike to play it for a year. Most of them will likely finish story a couple of times, try arcade and that's it.
That is a fair point, but on the other hand, this game is intended to be a fair amount longer (hint: arcade mode is intended to be twice as long) and with a big game verity is essential
 

KoBeWi

Jumpkin
Well, Arcade mode offers more than just skills. There are town upgrades that affect gameplay and will keep you busy for a while. Also, current Arcade Mode has like 2/3 planned floors (it's supposed to have 24 IIRC).

If new skills would ever be added, I think it would be cool if they were secret skills. Nothing could be more rewarding than finding a scroll with completely new skill, maybe from some new elemental. Or an upgrade to existing skills, something like Super Skillpoint, that adds a new charge level increasing skill's power drastically. Of course if these were to be added, there should be choice on what new skill you want to unlock or what skill to upgrade, because scrolls with fixed skills force a particular gameplay.
 
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