: Logic that intercepts the game's CreateMove function to inject custom view angles.
: Rapidly rotates the model's angles to confuse aim-calculation algorithms. antiaim.lua
: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways. : Logic that intercepts the game's CreateMove function
💡 : Using these scripts can result in a permanent ban from game servers via Valve Anti-Cheat (VAC) or third-party platforms. ⚠️ Key Technical Concepts Pitch : Controls the
: Code to create sliders and checkboxes for the cheat's menu.
: Quickly flips the hitbox side to hide the "real" head behind cover. 📝 Script Structure
: Logic to change behavior based on movement (e.g., standing still vs. jumping).