The story begins with the Warrens bringing the Annabelle doll to their home and locking it in a sacred glass case in their artifacts room to contain its evil. The narrative follows their ten-year-old daughter, , and her babysitter, Mary Ellen , after the Warrens leave for an overnight trip.
The film was a box office hit, grossing approximately $231.3 million worldwide on a modest budget.
A sinister twist on a classic game where unseen hands reach out from the box. Critical Reception
The trouble starts when Mary Ellen’s friend, , sneaks into the artifacts room. Driven by a desire to contact her deceased father, she inadvertently unlocks Annabelle’s case, releasing the doll's malevolent spirit. Annabelle then acts as a beacon, awakening other cursed objects and spirits in the room. Key Spirits & Entities