: Clones are spawned either by a timer (one clone every 1 second) or a physical action (one clone per jump).
: Clones typically mirror the player's movements or follow the player in a trail. In more complex versions, clones might perform tasks like mining or fighting. 1 jump every second clone basically
: Because clones often produce their own clones or simply accumulate, the screen quickly fills with hundreds of entities, leading to "lag" which becomes a part of the challenge's "endgame." Popular Platforms & Content Styles : Clones are spawned either by a timer